Speaking up against our would be soviet overlords.
Published on January 3, 2008 By taltamir In PC Gaming
So I just got Knights of the old republic and had a blast. Yea the game was somewhat dated, and having the two black bars on the sides of my screen (no wide screen res and I don't want a distorted image) was a bit of a pain. But the game really rocked.

So I get KOTOR2... and the game is woefully buggy and incomplete. This immediately made me think about how COMPLETE galciv2 is. How twilight of arnor was not rushed for Christmas. But will instead be released when its ready.

Luckily my experience with Temple of Elemental Evil has taught me to look for a repair mod (www.co8.org has a gigantic fix mod that makes TOEE into a kickass game instead of an unplayable early beta). And what luck, there is such a thing for KOTOR2, it has been in development since shortly after the game was released and is nearing completion. With hundreds of fixed bugs, including 2 show stoppers and over 10 crashes... as well as many scripting bugs and TONS of deleted contented being restored.

Interestingly enough the current front page news on galciv2 has the 10 practices for PC games wish list that includes this very issue... the "wait till the game is done before releasing it".
Comments (Page 3)
3 Pages1 2 3 
on Apr 21, 2008
Well, the thing I won on EBay came with both KOTOR and KOTOR2... so I'll live
KOTOR was on XBox as well.


If its available on PC, who'd want the XBox copy?
on Apr 21, 2008
Well, the thing I won on EBay came with both KOTOR and KOTOR2... so I'll live KOTOR was on XBox as well.If its available on PC, who'd want the XBox copy?


Somebody whose obsolete PC couldn't run KOTOR at the time? Somebody who wanted to play it before it came out for the PC (Xbox release came substantially earlier)? Somebody who wants to play while lying on their couch or slouching in a lazy boy chair? Somebody who would rather play with the Xbox control scheme and the Xbox controller than the Xbox control scheme kludged to work with a mouse and keyboard? It was developed as a console game, and the PC port definately shows it. Still worth playing on the PC, but there's not really any advantage to playing the PC version for KOTOR.
on Apr 21, 2008
I forgot the smiley there, sorry. I tend to dislike consoles for most RPGs.
on Apr 25, 2008
And what luck, there is such a thing for KOTOR2, it has been in development since shortly after the game was released and is nearing completion. With hundreds of fixed bugs, including 2 show stoppers and over 10 crashes... as well as many scripting bugs and TONS of deleted contented being restored.


Where is it? Just to save me a little time hunting
on Apr 25, 2008
Ron, try: http://www.team-gizka.org/index.html
on Apr 26, 2008
i like both those games and i only had problems with kotor 2 when i played it on my 360 but this new kotor 3 i've been reading about MIGHT be a MMORPG i unno about that,and btw the expansion pack to NWN 2 mask of the betrayer makes no sense and makes u want to cry
on Apr 26, 2008
What did you find made no sense about MotB?
on Apr 26, 2008
Personally, I found Mask to be much better written than the OC. More interesting, and less tedious to play through.
on Apr 28, 2008
Maybe it has already been stated enough here - anyone, who never played KOTOR I should try and play through. I barely remember any game which storyline gave me goosebumps like KOTOR did. Damn. It really was better than the new SW movies!
on May 01, 2008
Both KOTOR2 and NWN2 suffered primarily because of the klutzy graphics engine. Both of them had pretty strong storylines, although KOTOR2's in particular got truncated thanks to those (beep)s at Lucasarts.If people weren't so obsessed by the cosmetics (graphics and sound), we wouldn't be reduced to only seeing a handful of game releases every year (it's basically impossible for a small team to produce a game these days), nor would we be forced to keep upgrading hardware just to play the latest games. And developers could spend their time on the things that *really* count.


Sounds are cheap to make, and even the highest budget games are often times sub par when it comes to audio...
If people were so obsessed with graphics, indie companies wouldn't exist!

There are tons of awesome games that I play and buy that have low budgets. it is just that the main makers of games THINK that people are so obsessed with graphics that they would only make huge burdensome things...

But those guys haven't a clue what they are doing, and that is why they go out of business... while wiser companies like stardock are taking it to the bank.
on May 05, 2008
KotOR2 was superior to the first part in pretty much all aspects except combat: story, characters, setting development, meaningful use of all skills. It's a rare game where hacking and engineering skills allowed you to do all kind of things, constantly. Your abilities also heavily influenced dialogs, and the way you could interface with computers. It was not really finished, bur at least the devs tried to step beyond mediocrity. Heck, it's the most meaningful thing set in SW universe I've ever seen.

Also, MotB is what NWN2 should have been.
on Jun 20, 2008
i dont know maybe its just me personally but i liked how NWN 2 let you control a keep. Mask of the betrayer game work nearly as well, for me at least there were entire areas you couldn't get to and you ended up having to use your arrowkeysto move through everything to see if it was a door or no and i liked both KOTORS i thought the 2nd one had the potential to be a way better game but lucas arts rushed them so what can you do really
on Jun 21, 2008
Yes its a shame... but I am so glad galciv does NOT suffer from this problem. The game is released when its ready. not before that

While I can't speak for the original galciv (started playing it after various patches), TotA was most certainly not released when ready in that you had a number of bugs (some of which had cropped up already in DA for example) which even now haven't been addressed. The tech tree costing was the most obvious one, which has only now been reduced, while I have a 95% likelihood of a game crash every time I try and place a spy on a planet if it's been a while since my last attempt/crash (I've learnt to always save before placing a spy now because of it, but it still is annoying). Quite a few issues were dealt with in the latest patch, but the point is it wasn't released with these all fixed in an 'out of the box' playable state, it needs patching to really work. Of course the good thing about galciv/stardock is such patches do at least arrive, as opposed to other games where they may not get patched or may only receivce 1-2 patches after a long period of time. Also in terms of actual content TotA doesn't look at all rushed, it's more just the more major bugs that weren't ironed out prior to release.

Oh and pre-EA bioware games have been great; Every single on that I've played with has been a top game, and it's a shame Obsidian are then brought in to produce a second rate sequal to these games a lot of the time (due mainly to being forced to release the game before it's finished), e.g. nwn and nwn2, or KotoR and KotoR2. Fortunately it looks like Bioware are handling the sequals for mass effect, the only problem there is they're now with EA which means you only get to have 3 'activations' of the game (and presumably any sequals of it).
on Jun 21, 2008
I actually feel bad for Obsidian. They were rushed by Lucas Arts for KotOR2 and they were rushed by Atari for NWN2. As a result, they released two games that were in an unfortunate state. LA wouldn't let them do much for KotOR2, but they're really doing a lot of patching and fixing for NWN2, which I think bodes well for them.

I'm interested to see what their upcoming titles look like (The Aliens RPG and their spy-based game, Alpha Protocol). I think the proof of what they're really capable of as a game development house will show up in those two titles.

As for BioWare, I've been following the heated debate about the DRM on their forums and I get the feeling (although there's been nothing said outright) that BioWare was not in favor of this DRM scheme and it was forced on them by EA. Hopefully, the backlash from this will wake EA up and they'll back off on their upcoming titles. (The eternal optimist, I)
on Jun 28, 2008
holiday season is nearly 50% of the consumer market, just because a game is better because it was delayed 46 days dosent mean it can justify a huge loss in potential sales

shure its not a good thing, but its a necessary thing sometimes probably even moreso if your a new developer studio like that. if you get a good number of sales you can put your feet on the ground, something they couldent do when they started

EDIT: also, dont wish too much evil on a publisher, alot of games you like (even if they were buggy) may have never came out at all if it were not for the big names.
3 Pages1 2 3