Scathing reviews are abound of Diablo 3. And the gaming media immediately rallied to bash consumers who make their displeasure unknown. By printing strawman arguments and then "debunking" them.
The strawman is that people are entitled whiners who cry about DRM that was necessary to stop the EVIL PIRATES! TM. Even though the real reason for it being online only are obviously the micro transactions from the real money auction house, as well as the destruction of second hand market.
But if this is the strawman, then what is the real argument?
The primary issue that every single gaming media site fails to mention is that every time the game disconnects, you lose all progress since last checkpoint. Losing 30 minutes of gameplay each time the server hiccups is unacceptable. The vast majority of users who complain about connection issues explicitly say this and this is never mentioned in the strawman.
The secondary complaints are the rest of the game. Too easy, too short, no customization (skills unlock automatically on levelup without selection), real money auction house, linear corridors, etc etc. This is completely ignored, with the "professional gaming media" pretending none of it exists and that the ONLY reason D3 isn't pulling perfect scores from every user is because they are whiners who like to complain about "perfectly justifiable DRM".
Those criticism the game via the above secondary complaints appear at a glance to be easily half of those who score the game negatively.
If anyone knows a professional gaming media site that actually mentions the lost game progress issue in their main article about this issue, please link it in comments, I want to see how many are still honest and not bought by Activision advertising dollars.